PLANET INVASION METHOD OF PLAY A wave of Praetorian aliens attack the planet's surface and you must destroy them all before they capture all of your planet's valuable Caloxin crystals. The aliens will try to grab the Caloxin crystals and carry them off of the top of the screen. You start the game with 3 ships and 3 Smart Bombs and you lose a ship each time you are destroyed. CONTROLLING YOUR SHIP 1. RIGHT JOYSTICK: Up and down movement controls ship elevation. Right and left movement controls the speed and direction of the ship. 2. RIGHT BUTTON: Fire missiles. 3. SPACE BAR: Explodes one Smart Bomb which will destroy all aliens on the screen. 4. 'H' KEY: Causes your ship to move into hyperspace. PLAYING FIELDS The playing field extends beyond the display screen. The long range scan above the regular screen shows the location of all the Praetorian ships on the playing field. Beware - if all your Caloxin crystals are destroyed or captured you will have to fight in the outer reaches of space far from the planet's surface. Every fourth wave of aliens will give you a new set of crystals to defend. The wave number is displayed to the right of the long range scan. BONUS Every 10,000 points you will receive a bonus ship and a Smart Bomb. At the end of each wave a bonus of 100 x (the number of crystals left) x (the wave number) will be given. SCORING GRABBERS - 150 points. Grabbers capture your Caloxin crystals. The will become a Killer (150 points) if they reach the top of the screen with Caloxin. Shooting a Grabber with Caloxin will kill the Grabber and allow the Caloxin to fall to the planel. If the Caloxin does not fall too far it will not be destroyed when it hits the ground (250 points). If it falls too far, however, it will be destroyed when it hits the planet unless you catch it with your ship first (500 points). CHASERS - 250 points. Chasers will appear if you take too much time to destroy a wave of aliens. They will track your ship and don't have to be des- troyed in order to finish a wave. MINERS - 250 points. Miners will leave mines as they move. BEAMERS - 1000 points. Beamers will split into 3 Berserkers (150 points) when they are hit. STRATEGY Two players: one person flies the ship and fire on the aliens with the right joystick. The other person operates the keyboard using hyperspace and Smart Bombs. One player: use one hand on the joystick and the other hand for the keyboard. NEW GAME To start each new game after you have lost all three of your ships, hit the fire button after waiting a few seconds to view the score.